After shooting our prelim task from all the different shots it was time to put all the correct shots and favourite shots together in final cut pro. We learned how to access all our footage and choose the best from each by checking them in and out. We then had one of each shot and the next step was to pick the small part of each that help the scene come together with a lot of shots. This however all had to show the following.
Continuity editing
The most important thing that an editor must keep in mind is continuity. It is said that a good editor is when you don’t notice its there, for example. When you are watching a film and a shot changes to a closer shot. We don’t notice that we may have jumped towards the subject of the shot by about 10 meters. The thing that makes this smooth and UN noticed is the continuity. Continuity is hugely important when cutting during movement or dialogue. For example the door opening from outside at the beginning of our prelim task had to match the next shot of Sam entering; the door must swing in time to when it was opening from the inside. Also in our scene we had a switch of shots during dialogue, to match the continuity in their lines we had to make sure that the gap between talking was a realistic pause, not to fast or slow. This took us a while to get perfect as before we left the gap too long and it appeared the actor had forgotten his lines. This was also helped later on, when we felt as a group that Sam left a pause to long in the scene, using our editing skills we managed to make the gap smaller and yet it still ran smoothly. These methods can be divided into temporal continuity and spatial continuity – literally TIME and SPACE, within each category. Techniques can cause a passage to be continuous and discontinuous editing, causing viewer disorientation and throwing the viewer of guard.
An ellipsis is an apparent break in natural time continuity as it is implied in the film's stories sometimes. The simplest primary way to keep continuity in a scene is by filming the entire scene from each shot, this means that when we were editing we could pick out any point in the story with any angled shot. For example we decided to try having the close up of the keys at the end of the scene to make this work we would have needed the sound of the door closing, however we did not film the whole scene from that angle so we were not given that freedom, this is something I will try and make sure we do in our later tasks.
Logging in my shots
The layout of the window consists of two clip viewers, one is to see the raw footage played and the other is the newly edited footage. Underneath that is a timeline, this shows all the clips put together, you can adjust each of them from here, all the editing to the scenes themselves takes place here. In the left hand corner the log bin is placed. This is where the narrowed down shots are placed.
To start our editing process we needed to get all our footage from the final cut server, we then checked it out onto the desktop and opened it in final cut pro. Every thing we had shot was put into the rushers bin; we had to select out the shots we needed to put the scene together and forget the failed or not as good a shots. Our selected shots our then put into the log bin.
Organising my shots
Referring back to our story board, we decided to only use it as a thin template. Selecting the right shots for the right lines were mainly based on the original story board. However the odd shot was a judgement of my group of what looked best and best told the story.
The story board given could have been interpreted in many different ways, we decided to make the more dominant character the one pushing and urging the other character to do whatever they were meant to do, this character was called Sam. The more victimised character was called Laura. We show this because we sympathise more with Laura. However we decided to give the ‘bad’ guy more screen time, simply because the more threatening expressions on Sam’s face helped tell the story. Laura was shot in victim status and we show that we sympathise more with her in our editing because at the end we put a shot in of her looking sad and scared, this helps us sympathies with her because we relate more to her feelings after seeing the scene finish with screen time on her.
Shot order
Our shot order was important to show eye line matching with juxtaposition and help demonstrate continuity and sequential editing to control the story line. We had some interesting shots that we wanted too include in our scene, to enable it to still make sense we had to put our scene in time with the rest of the dialogue etc.
Basically we put the storyline first, making sure it made sense, that was our priority for shot order.
In all I think our prelim post production task went well, we all worked well as a group, all had an in put in what was to be edited out and what was put in, we maneged to get the task done quickly and efficiently, we discovered the few mistakes we made, for example our 180 degree line rule was broken in our establuishing shot. However it pulled through well for us all.
Continuity editing
The most important thing that an editor must keep in mind is continuity. It is said that a good editor is when you don’t notice its there, for example. When you are watching a film and a shot changes to a closer shot. We don’t notice that we may have jumped towards the subject of the shot by about 10 meters. The thing that makes this smooth and UN noticed is the continuity. Continuity is hugely important when cutting during movement or dialogue. For example the door opening from outside at the beginning of our prelim task had to match the next shot of Sam entering; the door must swing in time to when it was opening from the inside. Also in our scene we had a switch of shots during dialogue, to match the continuity in their lines we had to make sure that the gap between talking was a realistic pause, not to fast or slow. This took us a while to get perfect as before we left the gap too long and it appeared the actor had forgotten his lines. This was also helped later on, when we felt as a group that Sam left a pause to long in the scene, using our editing skills we managed to make the gap smaller and yet it still ran smoothly. These methods can be divided into temporal continuity and spatial continuity – literally TIME and SPACE, within each category. Techniques can cause a passage to be continuous and discontinuous editing, causing viewer disorientation and throwing the viewer of guard.
An ellipsis is an apparent break in natural time continuity as it is implied in the film's stories sometimes. The simplest primary way to keep continuity in a scene is by filming the entire scene from each shot, this means that when we were editing we could pick out any point in the story with any angled shot. For example we decided to try having the close up of the keys at the end of the scene to make this work we would have needed the sound of the door closing, however we did not film the whole scene from that angle so we were not given that freedom, this is something I will try and make sure we do in our later tasks.
Logging in my shots
The layout of the window consists of two clip viewers, one is to see the raw footage played and the other is the newly edited footage. Underneath that is a timeline, this shows all the clips put together, you can adjust each of them from here, all the editing to the scenes themselves takes place here. In the left hand corner the log bin is placed. This is where the narrowed down shots are placed.
To start our editing process we needed to get all our footage from the final cut server, we then checked it out onto the desktop and opened it in final cut pro. Every thing we had shot was put into the rushers bin; we had to select out the shots we needed to put the scene together and forget the failed or not as good a shots. Our selected shots our then put into the log bin.
Organising my shots
Referring back to our story board, we decided to only use it as a thin template. Selecting the right shots for the right lines were mainly based on the original story board. However the odd shot was a judgement of my group of what looked best and best told the story.
The story board given could have been interpreted in many different ways, we decided to make the more dominant character the one pushing and urging the other character to do whatever they were meant to do, this character was called Sam. The more victimised character was called Laura. We show this because we sympathise more with Laura. However we decided to give the ‘bad’ guy more screen time, simply because the more threatening expressions on Sam’s face helped tell the story. Laura was shot in victim status and we show that we sympathise more with her in our editing because at the end we put a shot in of her looking sad and scared, this helps us sympathies with her because we relate more to her feelings after seeing the scene finish with screen time on her.
Shot order
Our shot order was important to show eye line matching with juxtaposition and help demonstrate continuity and sequential editing to control the story line. We had some interesting shots that we wanted too include in our scene, to enable it to still make sense we had to put our scene in time with the rest of the dialogue etc.
Basically we put the storyline first, making sure it made sense, that was our priority for shot order.
In all I think our prelim post production task went well, we all worked well as a group, all had an in put in what was to be edited out and what was put in, we maneged to get the task done quickly and efficiently, we discovered the few mistakes we made, for example our 180 degree line rule was broken in our establuishing shot. However it pulled through well for us all.